提问者:小点点

C++中的SFML播放器移动帮助


我对sfml完全陌生,所以我在YouTube上学习了一个教程。 我做的和那个家伙完全一样,但是我的动作还是有问题。

基本上,如果我按下一个移动键,玩家(它只是一个矩形形状)就会移动一小会儿,当我松开这个键时,玩家就会回到它的官方位置。 为什么它会回到它的官方立场。 它只移动一次,即使我长按按键,它也不会移动超过一次。

下面是我的代码:

#include <SFML/Graphics.hpp>
#include <iostream>

using namespace std;
int main()
{

sf::RenderWindow window(sf::VideoMode(512, 512), "SFML Tutorial", sf::Style::Close | sf::Style::Titlebar| sf::Style::Resize);

//Game Loop

 while(window.isOpen())
    {

        //create an event
        sf::Event evnt;
       //create a rectangle shape called player
        sf::RectangleShape player(sf::Vector2f(100.0f, 100.0f));
        player.setFillColor(sf::Color::Red);
        while(window.pollEvent(evnt))
            {
                switch(evnt.type)
                {
                case sf::Event::Closed:
                    window.close();
                    break;
                case sf::Event::Resized:
                    cout<<"New window width: "<<evnt.size.width<<" New window height: "<<evnt.size.height<<endl;
                    break;
                case sf::Event::TextEntered:
                    if(evnt.text.unicode < 128){
                    printf("%c", evnt.text.unicode);
                    }
                }

            } //window event

            if(sf::Keyboard::isKeyPressed(sf::Keyboard::Key::Left))
                {
                   player.move(-5.0f, 0.0f);
                }
            else if(sf::Keyboard::isKeyPressed(sf::Keyboard::Key::Right))
                {
                    player.move(5.0f, 0.0f);
                }
            else if(sf::Keyboard::isKeyPressed(sf::Keyboard::Key::Up))
                {
                    player.move(0.0f, -5.0f);
                }
            else if(sf::Keyboard::isKeyPressed(sf::Keyboard::Key::Down))
                {
                    player.move(0.0f, 5.0f);
                }


            //display player

            window.clear();
            window.draw(player);
            window.display();
    }
    return 0;

}


共1个答案

匿名用户

问题是你在while循环中以100.0f100.0f每帧创建一个字符。 因此,您需要将创建字符的代码移出while循环。

int main()
{
    sf::RectangleShape player(sf::Vector2f(100.0f, 100.0f)); 
    player.setFillColor(sf::Color::Red);
    while(window.isOpen())
        {

             //create an event
             sf::Event evnt;
             //create a rectangle shape called player

             while(window.pollEvent(evnt))
             ...
        }
}

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